The European Renaissance opened up more ways of becoming rich than the continent had ever known before. New frontiers were emerging throughout America, Africa, and Asia. Global trade routes became a reality.
Nobles once content with large castles and fur robes now sought dark sapphires and glittering diamonds. Craftsmen ceased working with iron and began shaping gold; merchants turned their attention away from spices and towards gemstones.
Take on the role of a Renaissance merchant striving to become rich in Splendor, a fast, elegant, and intuitive game for two to four players. You begin by collecting raw gems, then use those to fund the development of mines throughout the world.
Once you’ve mined more gemstones, you will need the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful noble may become your patron.
The player whose jewelry business earns the most prestige wins!.
Good game for 2 to 4 people. Has some strategy. We, and several of our friends and family enjoy it. It takes about the right amount of time to play to keep the interest, but we might make our own rule to go to 19 or 21 points to win since so many cards remain unused and sometimes it seems to end so abruptly right when I am getting close to having enough points to win.
(However, by keeping the winning amount at 15 points it keeps the game shorter so I am more inclined to play an additional game or two, so. ?) There is competition to in that one may want to keep an eye on the other players color (gems) and points accumulation in order to slow their progress.
It’s a good game. Hard to figure out how to play by reading the rules. We tried for awhile and then called our daughter who walked us through it.
Love this game! I played it at a friends house with a group and just HAD to buy one for myself. I love that I can play it with just my husband or with a whole group for game night. It’s a fun strategic game that’s easy to understand.
I caught on pretty quickly and won a round, coming close in the others. The game definitely pulls out your competitive side in the most fun way. Highly recommended to all!!.
This game was recommended to me by a board game enthusiast. It was easy to understand and super fun to play – with not too many pieces needed. Enjoyed it immensely and would recommend! Unfortunately it’s only for 2-4 people (love when games are up to 6 people) but it’s a solid game that will provide hours of entertainment.
Some luck and some skill involved, the best kind of game.
The players have hands of oversized cards with various artistic pictures. The active player secretly selects one of his cards and gives a very brief description. The other players secretly select their own cards which match the description.
The chosen cards are shuffled and revealed, then players vote on which was chosen by the active player. Each correct answer gives points to the guesser and the active player. Each incorrect answer gives points to the player who submitted the guessed card.
However, if all of the guesses are correct – or none of them are – then the active player gets no points and all the other players get points. The game ends when the deck is empty. The greatest total wins the game.
We just love Dixit. Our girls are aged 15 and 13 and although we play a lot of board games, this is the one game that always gets a ‘yes’. Its easy to play, although the scoring seems a bit complex and as we can’t come up with another way to score so we just keep the rules handy! We have played it with a couple of people who just couldn’t get the hang of the game no matter how much we explained it.
One has early onset dementia and the other just really struggled thinking outside the box. Other than that we’ve introduced many families to Dixit and bought it for a few too! The artwork is stunning so we’re buying an expansion set for Christmas :).
We love Dixit on our game nights with its weird and wonderful artwork on big sized cards. Real simple gameplay that is super easy to pickup, scoring can be a touch confusing for newbies but once you’ve played a few times it’s easy to remember.
Remember, don’t be too vague or too obvious with your descriptions. I’ll be honest, sometimes I’m useless at thinking of a word, phrase or sentence to describe and often pull absolute rubbish out the hat but it can still work and even adds a little humour to the gameplay.
A real, simple and fun game you can involve all the family in.
My friends and I really enjoy Dixit. Sometimes we just want a chillaxed board game night with no fighting and just mild competitiveness and Dixit provides this. The pictures are so beautiful too! Thinking of getting the expansion pack.
In the Pandemic Board Game four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever increasing outbreaks.
For example, the Operation Specialist can build research stations that are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are out breaking fast, and time is running out. The team must try to stem the tide of infection in diseased areas while also working towards finding cures. A truly cooperative game where you all win or you all lose.
Acknowledging that this game won’t be for everyone, this may be one of the best board games ever made. The game mechanics (how it plays) are simple enough to grasp quickly, yet the strategy of play can be quite deep.
And it is approachable for players of almost any age. You and up to 3 other players take on the role of a capable frontline worker taking on a pandemic. Each role has a special talent related to their job that gives them unique actions in the game.
This is where the variety and a lot of the strategy comes in as you work as a team clearing diseases from cities around the world. You only get 2 actions a turn so what you do feels important and also not enough each turn.
This game can also be scaled in difficulty as you and your team get better at playing the game. And there are expansions that each add fun twists/additions to the core game. Once you learn how to play, games only last about 30-60min.
As a side benefit you can also learn a little about geography as you play on the map with cities from around the world and on the city cards it includes population data(though I don’t know when it is from or how up to date it is).
Still, it is neat to learn a little while also having fun saving the world. And in these pandemic times, this game feels a bit on the nose. However, it does present a chance to feel like you have some control over things out of your control, and maybe gain a little insight into how hard these things can be as you quickly get overwhelmed with disease cube outbreaks just when you thought you had it all under control.
Ah the fane that reignited my love for coop board games after so many years. It’s stylish, slick and relatively easy to play and learn. Play gets better and sleeker as you’ve had a few games. The pace and threat can change in a heartbeat and leave you really feeling the pressure.
We were instantly hooked and shared with others who were equally gripped! However, you can be shocked how quickly the deck runs out with more players and more epidemics! The roles are varied and can require a fair bit of tactics and plotting or you may find yourself running out of cards or options quicker than you think! We haven’t lost yet but by god we’ve come close and think I spent half as long figuring out a solution than the time we were playing the main game itself! Great for 2-4 with expansions galore to keep it different but the replayability is already there frankly.
Groan! a game with this title – NOW? Our family of 5 has tried lots of collaborative/ team work games over the years. only to have them end in fights, or be left on the shelf after just one outing. With Pandemic, the tension runs high and it’s amazing how fast everyone is drawn into the adrenaline rush of beating the outbreak.
but the ONLY way to win is to work together! That doesn’t mean being a team is always easy; there’s lots of debate and discussion, but the sense of time running out focuses the mind, so everyone comes to appreciate one another’s roles, work to make the most of these, and gets on with it.
It’s novel, exciting, exhausting! and reasonably quick, not long and drawn out. It’s a great game for a family or a group! (There are 5 of us, all teens or adults. ).
Carcassonne Board Game: Carcassonne Board Game is a clever, tile-based board game set in the southern French city of Carcassonne, famous for its unique Roman and Medieval fortifications. Players develop the area around the city, one tile at a time, deploying their followers on the roads, in the cities, in the cloisters, and in the fields.
Build prestige, power, and dominance in your quest to claim victory in Carcassonne!.
Not for children under 3 years, choking hazard – small parts
Choking Hazard Warnings
Toy Contains Small Parts
Reviews From Real Customers
Carcassonne:H&G feels and plays much different than its older sibling. At two players, the game feels – in a good way – a lot more swingy due to the fact that finishing rivers (roads) is much more difficult to accomplish.
This is offset by counting the usual tiles placed, along with vsible fish in the river system. Animal scoring is a lot more intuitive than the fields, and there is a very direct “take that” element with the tigers you can oh so lovingly place for an opponent.
Forest (castle) scoring has a bit of a twist on it with the Menhir tiles. These allow the person who *finished* the forest – not necessarily who controls it – to immediately grab a random face down menhir tile and then place it.
These tiles range from having special abilities, to simply boosting the VP value of forests or lakes. End game was particularly interesting, since meeples – excluding hunters – are removed, as incomplete things are not scored.
Overall, I think this is a great version of Carcassonne, though I believe it would play better at 3+ player counts due to the altered mechanics of scoring and addition of special tiles.
Possibly the best board game ever! As a child, and an adult, I always thought that monopoly was pretty much unbeatable – I was wrong. My girlfriend gave for me this for Christmas and we’ve played it almost every single day since.
Sure, sometimes the computer version and sometimes the “real” game. But few games are as enjoyable, simply to look at. It’s a relatively rare game in that you can enjoy the success of your opponent. I don’t think I’ve ever sent friends a picture of a monopoly board, but I have with this.
It’s brilliant. This was actually a purchase for a friend after I’d played it myself for months!.
This is a fun table-top game where players take turns placing tiles to form a map-like playing board on which they can score points by placing their meeples (pieces) and completing features (buildings, roads, monasteries, etc).
Pros: * Very easy concepts to grasp and learn. Ages 7 and up! * Tremendous replay value: every game has a different map-board to play on and difficulty/strategy levels can be increased for variety (see below) * Adjustable difficulty levels with supplemental rules (Farmers, River, and Abbots are supplemental rules included in this edition).
Additional expansions are available for purchase for even more variety of play to the base game. * Instructions and rules are generally well-written and color-coded with pictures and examples * Charming and pleasing art style and illustrations * There are published rules for solo play as well! Cons: * Requires a minimum 3 x 3 playing area to accommodate a random, expanding map-board as tiles are played * A few of the in-game scenarios and specific rulings can seem vague and may require research online for clarity.
I grew up playing Aggravation at my grandma’s house. We had the 1982 version I believe. This version has slightly different set up, mainly in how you get out of base (and where base is located) and how you go into home.
On the version I played as a kid we had base off to the side of the play board, on this version it is directly below home (easy for marble to run away from you in my opinion). We started on the bottom left corner of the track loop, this version you start on the spot below home.
On the old version you had to go through the current version’s start spot to get into home. The current version also doesn’t include the rules about rolling sixes. We always played that if you rolled a six you got out of base and immediately onto the ‘fast track’ (star track) because you broke the six down into 1-onto the start spot and 5-the number of steps to the fast track.
This doesn’t work with the new board design. The new rules also don’t state the rule about getting to roll again when you roll a six. As far as the board itself goes, the marbles are lighter as other reviewers have mentioned.
Also the marbles and die (also light) come in a plastic bag. The old version was a bi-fold board and had little chutes for each color of marble so you didn’t need to dig through a bag. Ultimately we ended up playing with the old rules (I might paint start circles on my board to keep people from being confused).
It’s great to have a copy that my family can now play when they come to my house.
I always played this game at my grandma’s house in the 90’s. We played for change (dimes, quarters, etc) and whoever won, got the money. It was always fun getting the other players out, especially when they were close to home.
Ohhhh, the revenge. Hence the the name aggravation. This game can help create fun family memories. I still play it with my grandma and siblings when we travel to visit her. I definitely recommend it.
Welcome to the simple, shouty-outy family quiz game with anti-genius. It is called linkee and it does things a little differently to other games. The team behind linkee originally created the game as a gift for friends and family.
After fantastic feedback linkee decided to launch to the world in late 2012. Since then it has all gone a bit bonkers as linkee has been taking family parties, dinner parties and good old get-togethers by storm.
Answer four questions, then work out what links those answers and shout linkee. Get it right and win a letter, win enough letters to spell linkee and you win the game. Simple.
I bought this as a stocking- filler at Christmas on a bit of a whim, we don’t play board games much as a family anymore , each box now being loaded not with just the game’s bits and pieces but also pandora like with all the previous arguments , falling outs etc that a family Christmas offers.
Not Linkee ! We played it a few times , all of us adults and surprisingly found it hysterical. Maybe it’s us , but I’ve not laughed so much with my clothes on in a long while. It’s like an unshaming trivial pursuit.
Each player takes it in turn to ask the four questions on the back of the card. Each player writes down the answer and when you can see a link between the answer you have to shout ‘linkee’ prior to stating your guess.
If correct you win the card , each having a letter on the back. The aim being to win the cards to spell ‘linkee’ what we love about this game is it’s equitable. The range of questions is broad and even if your general knowledge is great you still have to make the link and then there’s the luck element of which letters you win which is of course random.
The game is fast moving and can be quick to finish, so you don’t have to set lots of time aside. Great fun. I (we) highly recommend.
This was brought as a Christmas present for my daughter who is 14 as a family game to play. We have a 12 year old son also. We found it was too difficult for them and I wished I had purchased the children’s edition instead.
I think it would be good if played in a large group with bigger teams but as a family of 4 split into 2 teams it didn’t work.
No other game tease society as Dobble! What matters is the speed and observation, because the winner is the one who quickly finds the same symbols. It works perfectly as an interlude between competitions in the greater game and traveling.
Strengths: rules to explain in a minute! It has a metal box, making it the perfect game for tours! Checks in each group, laugh and relax the players, great for meeting friends. Great social game. In terms of time translations, break down and the game is second to none, and the fun that does not measure.
Pure competition observation and reflex, which allows you to breathe the heavier items.
Labyrinth board game Box size: 37x27x5,5cm. Number of players 2-4. Approximate playing time 30 minutes. Age: +7 years. Each player modifies the routes of the maze by introducing the remaining piece on one of the four edges of the board.
The first player, who reaches all targets represented on his playing cards, wins and returns with his pawn to his starting square.
Labyrinth is one of our family’s favorite games and one that stands the test of time. My wife fondly remembers having an early edition of this game back in the 90’s and this version is true to the original, with nicer components and artwork! The idea of the game is for each player to track down a number of magical items or artifacts that are scattered around a maze.
Seems simple, but the fun comes in as the maze changes turn by turn! The maze board is made up of individual tiles that show a path in the maze. These could be straight passageways, L turns, T’s or Cross shape paths.
The tiles are laid out randomly each time you play, so the game is different every time. LOTS of replay value here! After the setup, you’ll be left with one extra tile. The rows or columns of tiles on the board can be slid and on your turn you get to take the extra tile and add it to the end of one of them.
This changes the configuration of the maze and may allow you to follow a path to one of your treasures. The addition of the new piece causes the rest of the tiles in the line to slide into new positions and pushes the end tile off of the board.
This tile is used by the next player on their turn to shift the maze in (hopefully) their favor. This element causes players to have to think ahead and plan how they’ll shift the maze so that they can reach their objective first.
This concept isn’t too tough for kids to grasp (say 7-8 years old) and the game can play up to 4 players. At 2 players, this is a great duel-style game, with players having to decide when to try to set themselves up for a score and when to block an opponent from an easy path to points.
There is very little luck in the game and victory really comes down to who has the better navigational plan through the maze. With 3 or 4 players, the action gets a little more complex as you make your move to set up a path but then have to watch up to 3 other players shift the maze before it gets back to you.
This makes for a longer game with more strategy, which is fun for grown-ups, but may tire out or frustrate kids. Recommend sticking to lower player count with kids. Now, I mentioned that my wife had this game as a kid, but just because a game has been in print for a long time doesn’t mean its a fun game, (I’m looking at you Trouble!) In the case of Labyrinth though, the longevity speaks to its lasting appeal.
There are a few variations on the game available, including a Harry Potter themed one. You’ll get the same enjoyment out of any of the versions. If you like light-weight strategy with a unique game-play mechanic, pick this up and get lost in the fun of Labyrinth! [I was offered a free copy of this game to review, but I declined so that somebody else could experience the game for the first time.
I already owned this version along with a classic variation of it and was a fan long before the review opportunity came up! 🙂 ].
Great game, easy to learn how to play but keeps your mind thinking throughout. The extra board tile is added to one of the rows each time moving the maze and possibly changing the route to your next treasure.
A tile is pushed off from the other end of the row and handed to the next player for their turn. Simple idea that makes a dynamic game Exciting to play and good fun. Games lasts 30mins approx. Exercise for minds young and old.
I remember playing this game in the early ’90s as a kid and then it was lost to time. I forgot about it. Slide a tile into the maze from the outside of the maze, change the maze, move through the maze to get to your secret card.
Do it, reveal your card. Pass the tile you pushed out of the play area to the next player. Rinse, repeat. Reach all your cards’ icons first and get back to your start portal to win. As an adult, I rediscovered the board game hobby, and this game.
While I am into more strategic games in general, I was delighted to come across this family classic. Few games from last century are worth a family’s time anymore, especially if that family is a family of gamers, but this one holds up.
I own 200+ games and this will never leave my collection. It’s simple to teach and not complicated at all to play, but behind the rules-lite facade is a game with great depth and a little luck. Anybody, gamer or non-gamer, can play this in 30-40 minutes.
I appreciate the mileage and replayability I’ve been able to get out of Labyrinth in three big ways: 1) as a filler with my 20 and 30 something friends between Above & Below and 7 Wonders, 2) as a game with my wife and 4 year old after dinner, and 3) for use in after school teen programming at the library I work.
I can’t tell you how few games hit the center of that Venn Diagram. I received a copy of the game in exchange for my honest opinion.
One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige.
Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages.
It’s a constant tug of war. 7 Wonders Duel is an exciting new way to play the game that took the world by storm. Great for both fans of the original and those new to the hobby. Similar style of play as the award-winning original, 7 Wonders Designed specifically for two-player, head-to-head battles Build a civilization that will crush your competition and flourish for centuries One of the most celebrated games in the world can now be experienced in a two-player arena.
7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige. Two new ways to win will keep you on your toes and watching every move your opponent makes.
If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. It’s a constant tug of war. 7 Wonders Duel is an exciting new way to play the game that took the world by storm.
Great for both fans of the original and those new to the hobby.
Order #233552 7 Wonders Duel Ages 10+ Players: 2 Time: 30 mins Designer/ Publisher: Antoine Bauza, Bruno Cathala / Repos Production Mechanisms: Drafting / Set collection Positives: • Multiple paths to victory • Slick gameplay • Great value for money Negatives: • Small, fiddly cards • Theming is a little generic There is a natural temptation to consider 7 Wonders Duel in relation to 7 Wonders, and point out the changes.
However, that would be less helpful than telling you what 7 Wonders Duel is like as a game in its own right. The beauty of the game lies in the multiple paths to victory, which keeps the game interesting through until the later stages.
The game takes place over 3 ages, with a separate deck of cards for each age being laid out in a predetermined pattern which reveals some cards and hides others, to be released gradually as the drafting proceeds.
Players are trying to collect cards with buildings which provide resources or effects such as victory points, money, science points or military points. Resources can be used to “construct” other cards (buildings), which provide gradually more rewards.
In addition to this they can construct up to 4 of the wonders they have selected before the game starts – these act in a similar way to the other cards, but provide greater rewards. The game ends with either a points victory after all the cards have been drafted, or a science or military victory, if enough cards have been collected and the tracker in the centre of the board reaches the required threshold.
The truth is that, were it not for the opportunity or danger of a military or science victory, 7 Wonders duel would be quite one-dimensional. The gameplay does not really change from the first round to the last – you are always drawing cards, looking at your available resources and working out what to build next.
However, the multiple paths to victory mean that you cannot simply follow your own path and trust the luck of the draw that you will be able to build more than your opponent and gain an inevitable points victory.
Both players have to keep a watchful eye on what the other is trying to do, and this brings about a greater amount of strategy to the drafting. The pre-ordained card pattern which reveals itself gradually cleverly assists the strategic elements of the gameplay by offering partial information and opportunities for blocking manoeuvres.
“I may really want that card which offers 3 victory points, but drafting it will uncover 2 other cards, one of which could be the science that my opponent requires for victory…”. These are the kinds of dilemmas which make the gameplay entertaining.
However, with there being only 2 players, there is only so much of the drafting you can control. You will eventually have to draft the card you do not want to. The artwork is nice enough, and the components are of decent quality.
The playing cards are pretty small which can make them fiddly. However, this does mean that the game can be played on smaller surfaces, and the game fits in a nice small box, so it depends on what your priorities are as to whether this is an advantage or disadvantage.
I did find myself wishing that the cards were larger though. The rules are well-written and clear. The theming of the game is a well-established trope in games and works well here, though the civilizations you build are “generic ancient times”.
Assuming the roles of different civilizations with different abilities and priorities would have added to the gameplay immeasurably. 7 Wonders Duel offers a slick gameplay experience, and enough strategic possibility to maintain interest and keep players coming back.
The possibility of other paths to victory offer one or both players the option to adapt and switch strategies during the course of gameplay, which adds tension. The game serves as a very good introduction to its mechanisms for those interested in getting into more complex games, particularly at such an attractive price point.
It should be mentioned that the expansion, Pantheon, does much to add depth to the gameplay and offers players a way to break the drafting sequence, which can give that “on the rails” feeling in the base game.
If you find yourself enjoying the base game, Pantheon can be considered to be an essential expansion. Final verdict: A buy.
Great 2 player game! Full of strategy! You’ve gotta watch the victory points, science collection, and military advancement. Can’t tell you how many times I’m focusing too much on building up my own engine and miss they’re working on military until it is too late and there is too many military cards in Age 3 and I lose.
Or I am trying to win that way, and when we are flipping cards over, they’re science symbols and lacking military lol. You can easily dislike 7 wonders, but like 7 wonders Duel. Lots of replayability with the different wonders you build, the different cards being played each Age, and different progress tokens in each game.
Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team.
And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
Warning! Not suitable for children under 3 years. Contains small parts that could be swallowed or inhaled. Please keep this information for further reference. Not a children’s toy. Age 10+ hobby gaming product. Not suitable for children under 3 years.
Reviews From Real Customers
This game is so much fun! We played this game on a multi day trip with several couples and had such a good time. Synopsis of game play: Divide into two teams and set up the board in a 5×5 grid. Choose spymasters that are responsible for giving the clues and the field operatives which guess the cards to select from the grid you’ve set up.
You then draw a key card that shows which cards are neutral, which cards belong to the the two teams and the one assassin card. Choosing the assassin card ends the game. The teams prepare to play by trying to come up with a word that will allow for a card, or ideally multiple cards to be guessed during the turn.
The spymaster cannot say any of the words on the board or words that are contained within words on the board. Screenshots of the rules for more specifics. Be creative and take some risks to jump ahead of the other team.
I LOVE this game and have gotten all of my friends and family hooked! It takes a second to learn to play, and is best learned from someone who has played before, but once you understand, it’s so fun! The best part is, you could play it over and over and the board will NEVER be the same twice (which is a problem with other games I have because after a while, you learn the cards and it gets boring).
HIGHLY recommend! Update: I was reading the negative comments about this game and wanted to clear a few things up. 1. This game says best for 2+ people but in reality, it’s best with 6-10 people. If you’re only getting it to play in your two-person household, it might be more difficult.
2. The rules are complicated, but it makes so much more sense once you start to play and get the hang of it. I would recommend playing with someone who knows how to play or watching a YouTube video on how to play because the written rules can be hard to understand.
3. This is a thinking game, which I enjoy but it’s not everyone’s cup of tea. This is not really a “drunk house party” game but I’ve brought it to game nights and Christmas parties and it’s been a hit every time.
4. I’ve seen a lot of comments about people saying this game was “too easy” because they give a clue to guess ONE card and it’s “too obvious. ” That is not the point of the game. If you did that, the team to go second would win every time and that would be boring! The point is to give a clue that could tie in AS MANY of your cards that you can tie together in one round.
For example: let’s say I had cards that were New York, pie, and sweet. I would say “Apple for 3” and my teammates would guess which 3 cards on the board could be related to apple. Their official guess is when they touch the card on the board.
If they get all 3 cards, great for our team! However, YOU DO NOT GO AGAIN! It’s the next team’s turn. I saw reviews that said that people would give clues for a single card, get it right, and then go again.
What???? So basically they were giving 8-9 single card clues in a row and winning. That is not how you play the game.
A very fun game with lots of replay value. There are loads of words included in the box- all double sided. As these can be pulled in any combination, and then assigned to each team in any combination, you are guaranteed to never have the same game twice.
It’s also quick to set up, easy to learn and quite quick to play too – you can play in groups, rather than being limited to 2 players per team, so is good for larger groups or groups with an odd number of people.
Only problem is, it can get pretty tense – especially under pressure when you realise that you and your partner/friends are on totally different wavelengths. Your relationships may never heal, but you’ll probably have fun along the way.
The One Night Ultimate Werewolf Game from Bezier games is sure to keep you and your family glued to your seats. One Night Ultimate Werewolf is a fast-paced board game where no two games are the same and where players get to play a different role each time.
After a night stage, you will have 5 minutes to find the werewolf. This game lets you play a unique role through the course of this engaging and fun board game. This board game includes various other characters; the dastardly Werewolf, the helpful Seer, the Villager, the Troublemaker, the Doppelgänger and various other characters to keep the fun times going.
We bought this game and even though all the reviews are great, I wasn’t so sure it could be too much fun but it is!! My husband and and I played for HOURS with our 7, 9 and 11 year old! We were a little lost at first at what we were supposed to say when everyone woke up but got the hang of it quickly! I also thought there is no way we won’t hear/feel people sitting next to us moving the cards when directed to do so but we must have played about 50 times since last night and none of us could sense anyone moving cards.
Definitely recommend this game of deception, so much fun. Seriously exactly what we needed to switch up from our normal board game collection! I highly recommend!.
I had so much fun playing my brother’s game that I wanted my own. The rounds are fast so you won’t get “stuck” playing this game; Players can rotate in and out for breaks. However, you probably won’t want to stop playing.
Usually, after a round, my family runs to get drinks and use the bathroom so we can start playing again. This is a great game for adults and children. It take a few rounds for kids to understand the motivations in the game but there are plenty of roles they can do easily until they get the hang of it.
You can also pair children with adults until they feel comfortable but they will catch on fast and want to play on their own. This game is still tons of fun even when you don’t know how to play. I played a round with friends, most of which had never played before, and we were rolling with laughter.
Definitely jump right in and play. Recommendation: Play around a low coffee table that every one can reach across. Large/long tables make it difficult to reach everyone’s card and limit the range of play.
I bought this game for my husband and 2 boys, ages 10 and 8. It is a fun, game that everyone really enjoyed. Once you learn the rules, the game itself only take 10 minutes or less to play. My kids compared it to Among Us.
It has been the game they keep asking to play. Definitely a ni staple for future family game nights.
Can you save humanity in this cooperative game where deadly viruses are spreading across the globe? Together, you will treat diseases, share knowledge, and fly all over the world to prevent outbreaks and slow down the epidemic.
Brilliantly entertaining, quick question game of “What am I?” – you never know until you start asking! Each player wears a card in their specially devised adjustable headband. You have to guess what’s on your headband by asking searching questions – it could be an animal, some food or man-made object.
This fun family game for 2-6 players includes 68 clue cards, 6 question cards, 6 headbands, an hour glass-style timer and 24 chips. Simply guess what you’re wearing and you win!.
Received this Headbanz game from Spin Master and Tryazon in exchange for my honest review. We truly enjoyed playing this game. It’s a perfect family game for both kids and parents to play together. Headbanz is simple enough for even younger children to participate and guess correctly.
There are several different headbands to choose from & tons of card choices. This is an excellent game to assist children in developing their question-asking ability & deduction skills. Truly had a blast playing it, and I’d definitely recommend it.
Headbanz is entertaining, fun, & is a perfect game for the entire family.
If you’re looking for a really fun game for family/friends night, this Headbanz game is the one! This is recommended for ages 8 , and 2-6 players. It comes with 6 headbands, 16 scoring badges, 1 timer, 69 picture cards, 3 sample question cards, and instructions.
The headbands are adjustable to fit as needed. When playing, pick a headband, place a card in it and play to figure out what’s on your card. The first to guess three card correctly gets to crown themselves the winner! My boys are 6 and 8, they really had a blast with this one.
Overall, this is a really fun and entertaining game!.
We LOVE Headbanz! It’s the perfect game for friends young and old and always brings laughs. This game allows our kids to use their creative skills while improving their language skills and can be played in as little as 15 to 20 minutes or longer with a larger group of friends.
Looking for a fun new game to introduce to friends after dinner? Headbanz is perfect for the entire family and will easily become a favorite of yours as well. Disclosure: We received a sample to assist us with our review.
A family favorite for over 40 years! Throw the dice to build straights, full houses, five of a kind-YAHTZEE! Includes 5 dice, plastic dice cup, score cards, 10 plastic bonus chips, Instructions (English & Spanish).
Codenames Board Game is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team.
And everyone wants to avoid the assassin. This social word game works very well with four players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fuelled by the decisions they make.
This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa.
Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
Excellent game for someone who consistently wants to get play an ongoing campaign of a game, either solo (you can play alone) or with a group of friends (up to four can play). The primary mechanic of the game produces very strategic gameplay- basically on your turn you can play two cards, which have an action on the top half and an action on the bottom half (movement, attacks, disabling traps, healing, etc).
and you are only allowed to use the top of one card, and the bottom of the other card, which means you are always having to pick carefully since every choice means you’re not getting to choose something else.
Careful choices will yield success as you battle your different hero character types through a variety of dungeons, built out of a pile of interlocking map parts. The bigger draw about what makes Gloomhaven special is the campaign.
Each game you play is only one battle in the ongoing, overarching game, as you gain money and level up your characters over the course of multiple sessions of gameplay, and eventually achieve character goals that allow you to retire your current character and unlock new material for the game.
Aside from sealed envelopes with mystery content, there are six starter classes to choose from but another TEN that are sealed in boxes. I do not know what they all are, as we have not played enough yet to unlock more than one, but we found it exciting to experience having a game where I don’t know all the surprises it has to unveil yet.
So if you enjoy dungeon crawl or strategy games, and want to play it with a group for a long time, enjoy some light story elements stringing together your dungeon adventures, and slowly but surely unlock secret boxes and envelopes with more content, this is a solid recommendation.
Caveats- I wouldn’t recommend this for anyone who is looking for a casual party game with pals that they might pull out every couple of months, due to the learning curve of the game and the ongoing campaign nature.
I found it best to run a solo session myself to get at least somewhat familiar with the rules before I played with my friends, rather than get stressed out trying to play the game straight out of the box with the rulebook.
This is the internet, so if you want more information use google, but try to avoid spoiling yourself. I find the Gloomhaven community is pretty good overall about keeping things vague (ie referring to unlockable classes by their symbol rather than their names, ie “three spears”, “sun”, or “two-minis” class, to avoid spoiling).
It’s hard to summarize a review for this game, because some things are really great and others are absolutely terrible. GOOD – The general concept of a highly modular dungeon crawler game with a Legacy-style persistent world and a novel style of tactical combat is a good one – Beautiful artwork – With certain reservations, the card-based combat system is both very fresh and very fun – The amount of content included is mind-blowing.
I’ve heard some groups got over 200 hours of play out of the base set, and I believe them BAD – My friends and I like board games, but anyone who is not an ultra-hardcore gamer need not apply here. The rules are very, very, very complex and detailed.
Unless you watch like a hawk you can regularly expect to forget to draw cards or apply effects or alter your damage calculations when you are technically supposed to, which makes it very frustrating if you want to play correctly and not cheat.
– It takes FOREVER to set up, especially the first few rounds. Block off at least an hour for your first game to do this. Overall the ratio of time spent setting up/taking down to playing is probably the worst I’ve ever seen.
– The theme is meh. Pretty generic fantasy stuff, with a Warcraft-style option to be “good guys” or “bad guys” even though both plot threads play out pretty similarly. Because you can pick your characters, it means your characters don’t actually get to grow or evolve (except for their stats) or have arcs of their own, as far as the game’s plot is concerned you will always be just a gang of generic mercenaries with a “Reputation” score and not much else.
– The box weighs like 25 lbs and is a pain to carry around. – Personally I thought the combat gets kind of same-y and static over time, especially since you only get one new card per level (and it takes several sessions to level up).
You’re basically using the same set of ~10 cards over and over and over. I respect what the designers were going for, but I think they went too far on the side of adding mechanics and complexity to the point that the game became unwieldy and flawed.
They almost should’ve made it a computer game if they wanted this level of detail. But if you are willing to put in a lot of time dealing with the rules, I could see a group of hardcore gamers having fun with this one.
It is typically overpriced here on Home Essentials Direct, but if you can find a copy under $130. 00, and if you have a couple friends who like dungeons and dragons, but don’t like the whole talking like an elf part, then this is your game.
PROS: It is easily one of the best stand-alone games I have ever played. My group has only played through about a half dozen dungeons so far and I am thoroughly blown away by how good it is. The actual game mechanics when you’re in dungeons is pretty clever and well designed.
The use of cards instead of dice works very well and always makes every choice you make feel important and satisfying. The overall campaign is basically a full D&D campaign sprinkled between exciting dungeons.
We played on normal mode, and each time we completed a dungeon it felt like we just barely completed it. Choices you make in town or on the road have actual consequences that last the entirety of the campaign and can lead to different paths for different groups.
If you like painting the character models that come with it are pretty well detailed and are a pleasure to paint as well. It is a game with so much content that i can see my group playing off and on over the course of a year (or more).
CONS: It is an $$expensive$$ game that takes a long time to set up, a long time to play, and a long time to pick up. Also, punching out all the content out of the cardboard takes a long time. Storage is also an issue – there is so much stuff that fitting it all in the box it came in can pose a challenge (although there are companies that make really good solutions to this.
but they can be pricey). Overall it is an amzing game that will give you somewhere around 100 hours of playable content. The dungeon gameplay is deep and rewarding and a pleasure to play, and the campaign story ties it all together in a fun “choose your adventure” style system where you and your group of friends can forge your own somewhat unique path.
The perfect addition to family game night, Sock Game puts your sensory skills to the test! Included in each set are two socks and a crazy assortment of random items. The game begins as a player or a representative from each team) turns the spinner on the board.
Once the arrow lands on an object, players race to reach into the sock and feel their way to the chosen object. Hurry as fast as you can the first player to find their object wins a point. You can even customize your Sock Game by throwing items from your home into each sock and writing them down on the board’s blank spaces.
Fun for adults and kids alike, the Sock Game can be played with two players or two teams. This interactive family game encourages players to work together as they share hilarious moments.
I didn’t even know this game existed until a few weeks ago. I played this with a group of people and several other times with my family. It’s a good game and more challenging than one might think. Sometimes you question if your piece that your searching for is in the sock, even though you know it is.
Other times you quickly find your piece, but you wrestle with the other game pieces to get out of your way so you can pull the right piece out of the sock. Adults and children alike like this game. My seven year old has dubbed this as his most favorite game right now and asked to play it several times a week.
I received this item free as a promotion but all opinions are 100% my own.
This game was so much fun for me and my 11 year old daughter. We played it at a family game night as well and had all the people split on into 2 teams and everyone had a lot of laughs. The sock is a really long tube sock and you get 30 small objects and you put them in the sock and you each dig your hands in at the same time and feel around and whoever pulls out the item gets a point.
it’s a really simple but fun game. there is also extra spaces on the spin board to add in your own objects and that just made the game even more fun. My reason for 4 stars is the sock was just a little bit tight so if you have a bigger hand you may want to find a different sock.
For kids they’re great though. I would recommend this game to kids and adults. Its fun for all ages!!.
The players are Aztec priests wanting to fulfill the prophecies of the Gods. They will have to create 3 feathered snakes named Cóatl by connecting the head, body and tail pieces. The more a Cóatl meets the requirements of Prophecy cards, the more prestige points they earn.
In addition, a Cóatl can score bonus point by meeting the requirements of one of the Temple cards. Cóatl is a very accessible game, but with a deep strategy, because it will be necessary to solve the puzzles in order to achieve the best combinations.
There is also a single player mode that will help you develop different strategies to better control the game.
Learning backgammon over Christmas has opened a whole new world for us! We thought we would start with this wooden edition at really good value to see whether we might enjoy the game. It’s been great fun and we are now on the higher level of rules.
Well designed, excellent packaging, functional and ticks every box possible; incredible value for money too. Sturdy construction, well made and has resulted in hours of fun for the family. All in all a fabulous product!!.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft.
Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.
) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion.
Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points.
Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up.
Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
Great game. Everyone playa at once in this one. At the beginning, it makes it a bit tedious to teach because the person teaching can’t be everywhere at once and the game concepts are best understood after a game is played.
Also, with all the different cards and colors, it can look quite intimidating. But once everyone knows what they’re doing, this game really shines. It takes less than 45 minutes to play even with 7 players due to the simultaneous nature and really rewards adaptability.
This means that new and old players alike can find ways to win and different strategies can lead to victory. My game group in 2013-15 used to use this as our warmup game each week due to its fast pace and simple concepts.
The game also has quite a few expansions that add either new dimensions, more options, or more complexity depending on the one that you choose. But I would only recommend getting those if your group really takes to the game.
In conclusion, this is one of the most played games in my collection and I would definitely recommend it.
This is the first strategy game that we have ever played. We love playing board games but after playing a few times, it gets boring with the same steps. This game is very dynamic that it doesn’t feel boring at all.
There are 7 different wonders we can play with and each one has a day and a night one so it’s like 14 different combinations. The way the game is played, we always encounter a different set of cards on each turn which keeps it very interesting.
For a beginner strategy player like us, I felt we had a slight learning curve because it had a lot of rules but there is a very helpful video which we watched 2 or 3 times and it got us going. The packaging is amazing and the box is a great organizer for all the game pieces.
The cards and all the pieces are of great quality and look amazing. It’s a very fast moving game and you won’t get bored for a moment. You need a minimum of 3 players and can have as many as 7 and I think the more the merrier.
We played as a group of 3 and that was super entertaining as well. For the first game, the game play time was more than an hour because we had to keep referring to the rule sheet and there was a learning curve and then it decreases.
Once you know the game, it takes about 30 min to play it. Definitely recommend for any group.
This 7 wonders is the brand new, long awaited 2020 edition of the world’s most awarded game. My autistic son really enjoys this board game. I have finally found something he really enjoys other than legos and video games.
It’s like his imagination comes to life when talking about all of the different things with this game. It is such a joy when he finally finds something he really likes and can get excited about. This game is a great product for our family.
This is also a great update to the original 7 wonders boardgame. The cards as well as tokens, coins, wonder boards are all more detailed, thicker and a better quality than the original version. There is also 3 description effects sheets included in the box, which was a common complaint from the original version.
This game seems to be well build, and long lasting, unlike typical board games, which seem to breakdown and start falling apart with constant use. I do recommend this game to anyone. It’s a great investment for my autistic son.
As a conclusion, we think that the best gift for board game lovers is something that will help them enjoy their favorite hobby even more. We believe that the board game accessories from The Game Crafter fit this bill perfectly.
These high-quality, well-designed accessories are sure to please any board game enthusiast, and they will help them get the most out of their favorite pastime.
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