In Clash of Clans, Clan Wars is a feature that allows two clans to compete against each other in a simulated war. Each clan is given a “war base” which is a copy of their regular base, but with some changes.
The war base is used to attack the other clan’s war base in an attempt to earn more stars than the other clan. The clan that earns the most stars at the end of the war wins the war.
In order to participate in a Clan War, both clans must have at least 10 members, and each clan must have at least 4 decks of cards. The war base is chosen by the clan leader, and the war base cannot be changed once the war has started.
20 Best 4 Decks For Clan Wars
1. Lord of The Rings LCG – Defenders of Gondor Starter Deck
The Defenders of Gondor starter deck focuses on high-risk, high-reward gameplay and standing strong in the face of overwhelming odds
Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play
English Version | Ages 13+ | 1-4 Players | 30-60 Minutes Playing Time
The Kingdom of Gondor has been beset by enemies for centuries. Constantly under the threat of Mordor, the people of Gondor have grown into stalwart defenders of the Free Peoples, and now players can experience the unyielding will of the Gondorians as they arrive in The Lord of the Rings The Card Game.
These proud warriors stand tall in the face of adversity, which is reflected in their high-risk, high-reward abilities and tendency to be strongest while threat is high. For players who enjoy come-from-behind victories and never backing down, they will love the Defenders of Gondor Starter Deck! This expansion comes with a 53-card pre-built deck, giving players the chance to start playing right out of the box.
The new starter decks are a welcome addition to the range as they give you a chance to try a style of deck that you might not otherwise play. A little notebook explains the theory behind the deck’s playstyle and there are extra cards so you can play around with modifying the deck.
Great for new players and a chance for older players to grab a few extra copies of some useful cards that the original Core Set came up short on.
Burgle your way to adventure in Clank!, the new deck-building board game. Sneak into an angry dragon’s mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false-step and — CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive! Contents Summary: Double-sided game board 182 game cards (+4 rules summary cards) Cloth “Dragon Bag” 4 Thief meeples 120 player Clank! cubes 1 Dragon Rage meeple 24 Dragon cubes 32 gold piece tokens 11 Major Secret tokens 18 Minor Secret tokens 7 Artifact tokens 3 Crown tokens 2 Backpack tokens 2 Master Key tokens 3 Monkey Idol tokens 4 Mastery tokens 1 Rulebook.
A great 2-4 player game, building an interesting story of success and failures over the space of 90 minutes. Based on the original game Clank! This game uses the original game’s mechanics and adds the requirements of specific goals to achieve before being able to access the loot to plunder.
All the while causing the players to add the inevitable “clank” to the bag leading to players victory or demise! Definitely a game to introduce players to deck builders, adding a little bit of competition and excitement to the mix, guaranteed to have a fun time, leading to some real cheers in victory or heads in hands moments when you colour clank is pulled from the bag.
We’ve only played once since getting this but it was a lot of fun. It does seem to be a longer game so it’s likely one you will plan specifically to play rather than just a random game night type game.
For us we leaned more into the deck building mechanic since we all had more experience there. The real fun started after we had grabbed the treasures to begin escaping. On future play throughs I would plan to focus on this aspect more than building my deck each turn.
That may play a little faster. Overall I’d say if you’re an avid gamer and enjoy games with a little more complexity this is definitely worth picking up. The quality of the components is good overall, but I personally want to get custom standees for the meeples.
The humorous card references also make for a lot of fun. This is one I am glad to have in the collection and look forward to future play throughs!.
Description Catan 5th Edition hits our shores early this year. 5th Edition is completely compatible with your 4th Edition games. The die lines and die cut remain identical, meaning you could mix and match a 4th Edition copy of Settlers with a 5th Edition of Seafarers without difficulty or compatibility issues.
Please understand that the following changes have been made. 1. The boxes have all transitioned from landscape to portrait. 2. The graphics of all covers and tiles and cards were executed by the same artist.
3. The backs of all cards remain the same, the faces of the cards are new art. 4. The tiles have similar perspective to the 4th edition tiles, but the art is new and slightly different, it’s a new artist.
5. The dice remain the same6. The wood components remain the same colours and supplier. 7. The rules book contains new graphics. 8. The tile size and cut remain the same as the previous 4th edition, since July 2013.
I’d recommend getting used to “normal” catan before adding this expansion, as there are various extra rules that make the game difficult to follow. If you know what you’re doing though it’s a great expansion, almost makes it a brand new game.
Additions include the ability to have ships, which are basically like roads but you can rearrange them after they’ve been built, and the pirate, essentially the robber for the sea. The best bit for me though is the new “scenarios” in the rules – these describe different board layouts and different games you can play.
For example, in one scenario there are multiple islands to travel to which you can settle on for extra victory points. In another scenario, there are a number of small islands you can’t settle on but can get “gifts” from tribes for traveling there (like victory points, new harbours, development cards).
This involves building and moving ships, and using the pirate to stop your opponents – essentially making the most of the new game mechanics. Overall, the game is made better by the addition of ships and islands, but the scenarios make it better still by giving more context and a story in which to play.
Definitely a worthwhile addition if you already enjoy Catan.
This is a great expansion of an already great game. It gives you many more scenarios to play out. Each game can last between 1-2 hours as you rush to be the first to explore different areas and collect differant resources.
The addition to boats in this seafarers expantion adds another dynamic to the game. It now contains a pirate as well as a robber and extra point for being the first to reach new islands. It has keep my family of four entertained throughout lockdown.
This is great addition to the base game. You might need to check YouTube for some additional rules / ways to play though that dont seem to be mentioned in the new booklet that comes with this expansion pack.
Highly recommend if you like Catan! Mighty Ape service and shipping time was impeccable as always.
Equip Your Hero, Prepare to Fight! Throw open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.
Crucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes. New equipment, weapons, and allegiances will be forged in the Crucible of War!.
The service and price of MM products are the best. They will always have my business. That being said, the unlimited print run of Crucible of War from the Flesh and Blood TCG by Legend Story Studios is very inconsistent from a collector’s standpoint.
I know that cold foils are only run in 1st Edition and Rainbow foils run in Unlimited editions. 90% of the foils from my box were common rarity. I received many duplicate common foils. The worse box of FAB I have ever opened.
This has cards for all hero classes that came before it (sorry illusionist), and is meant as a supplement. It’s got tons of new equipment, some powerful generics, and new heroes for Blitz! If you enjoy the game, make sure you get some of this set, DO NOT START HERE.
These are standard sized decks, 2. 5″ wide x 3. 5″ tall, with a standard index (size of the print). Do you remember learning your first card game? How about winning at an old-fashioned game of solitaire? Or that holiday tradition of Gin Rummy after dinner? Minimum age 8 years.
A classic that never goes out of style. And is always a favorite. I just bought a nice deck and it has a galaxy print on it. The side that has the card numbers on it, is dark which is a nice change from the norm.
They had many different styles to choose from including the original standard deck. When I saw them at the store, I realized I couldn’t recall having a deck of cards. They were lost in the shuffle during the last time we moved.
Happy to have another deck again. So many different games you can play. Or. Even for the little ones, challenge them to building a house and see how big they can make it. I might get another deck.
Picked up a few of these Rider Backs when I started learning some magic/sleight of hand tricks— gold, green, silver, orange, and turquoise. Upon opening them, I could instantly feel the difference between these and whatever old cards I’d been using.
So easy to handle, even for a novice like me. Many of the moves I’d been trying to learn became so much easier with these Bicycles, I knew I had to order a few more decks to keep on hand. I like that each color has its own couple gaff cards, although I might’ve liked some examples of tricks I could do with them.
But I’m sure I’ll figure something out as my skills improve. 2 Ordered several bicycle decks of cards in various colors so we could play double solitaire with the grandkids and everyone have same size cards with different colors! Works out great ! Quality is great ! The packaging was really great , no way to have any damage in the mailing process.
Bicycle brand cards were coveted by my son when he was younger and loved doing magic tricks. They are high quality, they slip easily against each other and do not become sticky over time. They do not split at the sides when they are shuffled like other cards do.
I teach kindergarten students and we use cards a lot for maths games. I ordered these bicycle brand cards to gift a pack to each child in my class for the end of the school year. I gave them out today and the kids were thrilled.
The Clan Heavy Star is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Clan Pilot Cards.
Catalyst Game Labs mandates their products only be sold in your brick & mortar store, or through a website you own. Miniatures are supplied unpainted. Some assembly may be required.
Catalyst has done a wonderful job with its Kickstarter mechs. These are high quality plastic miniatures with tremendous detail. They paint well and, if you are into it, they modify nicely. I personally like to rebase mine on the older metal minis so that they are harder to tip over, but that’s a personal preference.
The Clan Heavy Star does a great job of matching up the old Macross art to the Battletech stats given for the mini, all with a much better looking and more modern feel. Well done all around!.
I have been playing a Hunchback IIC with a regular hunchback sculpt for 20 years and finally don’t have to do that anymore. My kids are going to be so upset with me the first time I unload 80 points of damage on one of their mechs in one salvo.
I can’t wait. I don’t think the Stone Rhino is actually very effective on the battlefield, but my boys are already intimidated by it’s size and design. The mini is big. I love it. This is going to be a dangerous star.
Please note this expansion requires Legendary A Marvel Deck Building Game in order to play Expansion features Expansion consists of 350 all new playable cards, colour rule sheet. All new cards consist of 17 heroes, 6 new villain groups, 5 new Masterminds and 2 new Henchmen! All original art featuring 4 pieces of unique art per hero This is not a stand alone product and the core set is required for gameplay.
New Bystander game mechanic 350 total Original art card set 1 page colour rule sheet Customize your card organization with removable foam inserts.
I heard that Dark City is the best Marvel Legendary add-on, and so far I am impressed. The sheer number of iconic heroes and villains is enough to keep you busy for some time. The new Keywords allow for greater flexibility, without adding too much complication.
The new rule variants, although they don’t change the game significantly, help you customize the game to add new challenge. The modifications to the single-player mode, although simple, make the solo mode much more interesting.
All in all, Dark City is a no-brainer for any fan of Legendary, especially now that it’s back in print! The hero selection is mostly on-theme, and most of them feel mechanically sound. Dark City does a great job of capturing that 1980s-1990s “dark” comic feel, with teams like X-Force and Marvel Knights.
A lot of the big names, Ghost Rider, Daredevil and Cable to name a few, are here. A selection of X-Men, including Jean Grey, are thrown in for some reason, probably for those who might not care about the gritty Marvel heroes.
Personally, I’d have loved to have seen some other “Dark” characters like Moon Knight or Werewolf by Night, seeing as X-Men would later get their own expansion anyway. The Villains and Schemes are also on-theme.
My favorite was having Kingpin with the crime-wave scheme: Villains were flooding in the city so fast I could barely keep up with them all! It was a good time. The new keywords are all good. Versatile, which gives you your choice of Recruitment Points or Attack Power, is useful in both early and late game.
Teleport gives you some control over your hands, by allowing you to set aside a card for the next turn. Bribe lets you defeat enemies with either Recruitment or Attack, which helps stop the game from stalling when you draw one of those hands that’s all recruitment points.
The biggest change, however, is the new bystanders. Bystanders now give you benefits when you rescue them, which makes rescuing a bystander much more satisfying than before. The new variant rules are exciting, and all find ways to add new difficulty to the game.
The new solo mode allows you to use all five Master Strikes, which is great because a lot of Masterminds lose their “bite” if you only have one Master Strike. If you’re a solo player, I strongly recommend adopting the Dark City solo rules once you get comfortable with Legendary.
I’m not a diehard fan of the “dark” Marvel Comics, but I found there to be a lot to enjoy about this expansion. Dark City gives you more of everything, without adding too much complexity or padding. The new keywords help the game flow, and there’s enough here to keep you playing for some time.
Legendary Marvel deck builder came out in 2012. Back then many Deckbuilding games came out. But this one was themed with the Marvel franchise. It stood out from the traditional Deckbuilding games by having Schemes.
Which work similar to objectives and revealing a certain number of twist cards made bad things happen. Your goal ultimately is to work as a team and prevent the Main Villain from completing his scheme.
The core box has a couple of each of the popular teams like xmen, avengers, shield and good starting villains like Red skull, Magneto, Dr doom and loki. The good: A solid Deckbuilding experience Cooperative Objective based scheme allows for different wining conditions A decent roster of heroes, henchmen, villains.
Lots of expansions. The bad: The art is mediocre. As a comic fan, with many purchases of Marvel fan items, I believe they could do so much better. Seeing 1 version of a card in 3 different background colours to distinguish them apart other than cost is very unappealing.
In other words plain and boring. Every game set up involves mixing what heroes you want to play, the villains you want to face, henchmen groups etc. So you got to shuffle all these in various decks. If you don’t shuffle well, well you can get the same hero, villain repeating the line up.
While set up is not as bad, the tear down is bad. For all the heroes, henchmen groups, etc, you will have to separate the cards into their respective group and then store away inbox. This takes the majority of time.
Although the core box has many heroes, the synergy is having cards that work well with each other. E. g. xmen only or avengers only. But if you randomly choose random heroes, this works against you as none of their abilites can help other cards or players and it will make the game difficult vs picking all xmen makes it fun and not too challenging.
I believe there was 8 schemes which provides some replability but not all are great and you 0ay just play 5 in rotation. The price is still expensive after 8 years roughly $50-55 off a retail of $60 Overall.
There is still no better deck building Marvel game. Other than Marvel Championships but that’s more of a card management since the deck is pre made so I won’t compare. Lots of replability with expansions and a good cooperative game.
I purchased this game based on all the positive reviews and since I like deck-building and the Alien movies. Note that I play the game solo. I played the first mission (of 4 missions, 1 for each Alien movie) 2-handed and absolutely loved it, even though I lost twice.
The theme comes through in a very strong way in this game. I am eagerly anticipating beating the mission and progressing to the next 3 movies. If you like the movies, and you like deck-building, I absolutely recommend it.
There is a random element to the setup and card shuffle and there are many characters to choose from, so i can imagine good replay value. Only negative is that you will need 2-3 hours sorting the cards once you open the box.
I recommend you put on your favorite Alien movie to get you in the mood while you sort the cards.
This heavily-armored Avenger flies into battle in this expansion pack, which introduces War Machine as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Leadership deck ready to play from the get-go, you’ll be eager to unload on your enemies with War Machine’s massive arsenal from the moment you open the box.
With tons of powerful weapons and upgrades to play with, War Machine is an awesome hero that is perfectly at home on the front lines. This heavily-armored Avenger flies into battle in this expansion pack, which introduces War Machine as a brand-new playable hero, along with his fifteen signature cards.
With a pre-built Leadership deck ready to play from the get-go, you’ll be eager to unload on your enemies with War Machine’s massive arsenal from the moment you open the box. With tons of powerful weapons and upgrades to play with, War Machine is an awesome hero that is perfectly at home on the front lines.
With this pack, we are introduced to the new ‘Alliance’ keyword. Any card with ‘Alliance’ allows any player to contribute assets to pay its cost, which opens up new ways of building decks for multiplayer games.
War Machine himself is an interesting character for Marvel Champions as he regularly wants to flip to alter-ego in order to replenish his ammo counters. He has incredibly cheap events and one of the most powerful AoE cards in the game.
The Leadership aspect cards literally alter the entire game for Leadership players, providing new ways to play allies as well as remove them for huge hits. We also get Sidearm, a 1 cost basic upgrade that gives an ally +1 ATK and ranged.
This is a card that will see a lot of play in decks that love ally swarms. And makes Yondu a potent force with his lack of consequential damage when attacking. The Team-Up card with Iron Man is nearly broken, allowing the hero to search their deck and for a tech upgrade (which is basically everything War Machine and Iron Man have) put it into play and ready both Iron Man and War-Machine.
This is an important pack for the Marvel Championship game, so even if you aren’t a huge fan of War Machine it’s worth getting for the Leadership cards alone.
Warmachine is war-some (does that work as a play on awesome?) pack and will likely be an addition to most people that own the game. He comes with a pre-built deck containing leadership aspect cards and his cards are very interesting.
One of the unique characteristics of Warmachine is that when changing to hero form you get 5 tokens which you can use, in addition to the cost of the card, to unleash strong attacks against the villain and its minions.
I played Warmachine vs standard Rhino and defeated him within a few turns, I am looking forward to taking on other villains. Thank you Zatu for your prompt delivery, and great service as always.
War Machine is a monster. If you like aggression decks he’s got it in spades. If you want to round him out and try a justice deck it gives him some versatility since most of his hero cards deal damage.
Ammo tokens are a fun mechanic and he’s a pretty straight forward character to figure out.
Arkham Horror The Card Game Core Set (Revised Edition) With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for someone to dive into the game.
The box comes with everything you need to get your Arkham campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos. What Has Changed? To be honest, nothing about the game itself has changed.
This is still the same Arkham Horror: The Card Game that many have come to know and love over the past five years, and none of the cards included in the Revised Core Set are new to the game. The rules are the same, the campaign is the same, the experience is the same.
Even the cards are mostly the same, with the only difference being the inclusion of a handful of higher-level cards from some of the game’s earlier expansions to give newer players more options when spending experience.
But even then, these cards already exist as part of the game, which means if you already have all the existing Arkham Horror LCG products, then there will not be anything in the Revised Core Set that you need for yourself.
However, this is the perfect opportunity to introduce a friend or family member to the game. The Revised Core Set comes with everything a newcomer needs to get their Arkham Horror LCG collection started, including a full playset of cards and components to support up to four players for the initial campaign.
If you’ve ever been curious enough to get into the Arkham Horror LCG, this is the way to do it. Everything you need to play with up to four people, new artwork, upgraded tokens, a bag to keep the Chaos tokens in, and the best part – incredible storage.
For the people who already have the older core game and/or everything else, it’s largely your situation. I found myself increasingly upset at the original storage problem for the game. The old core boxes are terrible for storage and even with a Folded Space for two of them, I still hated how it was all situated.
Granted, you don’t need this thing at all, especially if you have everything anyway. It’s worth mentioning that all the other expansions will come with this style of box eventually, meaning storage is largely fixed.
I depended on the Go7Gaming Return to. storage to organize everything and that’s still certainly a great way to do it! I say that if you have everything, get this and start your uniform collection by giving away your old stuff to a friend!.
The definitive introduction to the core experience of the Arkham Horror LCG. The prebuilt decks leave something to be desired, but there are enough extra cards included that you can put together decks that perform reliably throughout the included mini-campaign.
The campaign itself is fun enough. I played through it 5 times with the core characters, just enough to get a feel for all the cards, before expanding my card pool with the Investigator expansions.
Took me a while to discover this one (first lcg). I absolutely love this game, simple to get into as a starter deck is pre made for each investigator. Great how to play guide, all you need to start your adventures! Will be buying some expansions soon as it soooo addictive.
Become an iconic villain, like Darth Vader or Kylo Ren, and use the force to fulfill your destiny in this award-winning Villainous game system. Choose your player character wisely because each one has a unique ability that will help you face off against your opponents.
We’ve played about 10 times now, and it’s ok. The Mouse is definitely milking the franchise. The gameplay is the worst out of the three Villainous brands, but it could be ok once every couple of months when you need to play something different.
The characters don’t seem well thought out with ambition/credits. There are some fate cards that can completely ruin a person’s game. Vehicles seemed fun, but are very wonky, hard to get rid of and can limit hand sizes way too early.
With trying to shorten the length of the games, they cut out too many things that make Villainous fun. Having only five villains was a let down too. It gets a resounding meh.
We really enjoy this Villianous! Some characters are easier than others, but that is good when playing with our kids. The cards and screen grabs are fun to compare to the movies and shows. The choice to do “space speckled” movers was poor, but it’s another conversation about how bad Darth Vader and Grievous look and what was the company thinking?!? Even though Star Wars has a different set of power and new ambition tokens, we have combined it with play with Disney villains and have enjoyed it and found play to be smooth as there are still separate fate decks fir each villian.
This is a very fun game! My wife and I have the Disney Villianous game and all the expansions so when I saw they had a Star Wars one I had to buy it. Any Star Wars fan should love this game and any fan of strategy games will have fun as well but they may not understand the characters and terminology.
Other reviewers have said the pieces didn’t look right and maybe we just had good luck but our piece looked great! I highly recommend Star Wars Villianous and any other Villianous game for that matter.
Star Wars: Legion is a miniatures based war game, published by Fantasy Flight Games, where 2 players battle as the Galactic Empire and the Rebel Alliance during the Galactic Civil War. The new core set takes place during the earlier period of the conflict where the Separatist Alliance, composed mostly of armies of droids, seeks to wipe out the Galactic Republic, made up largely of elite, cloned troopers who are led by the noble order of Jedi Knights.
The Clone Wars Core Set is not a new version of the game and you don’t need the original Star Wars: Legion Core Set to play the game, but all the products are fully compatible with one another. For the Separatists, The Clone Wars Core Set comes with 18 B1 Battle Droids, which is enough for 2 corps units.
There are also 4 Droideka in both standard and wheel forms. General Grievous is included as the commander of the droid units. The Galactic Republic is represented by 14 Phase 1 Clone Troopers, enough for 2 corps units, and a BARC Speeder, which can be assembled with, or without, its sidecar.
Jedi Master Obi-Wan Kenobi takes command of the Clone Troopers. The new Core Set also comes with various dice, upgrade cards, battle cards, command cards, barricades, movement tools, a four-part range ruler, and various tokens.
This set is worth the price (Though I play 40k so my measure of what a dollar is worth is a bit skewed. ) The droids are a bit finnicky to put together due to small joints and the arms and weapons all needing to be connected at the same time, but they are some of the most posable minis i’ve gotten.
The clones are less posable but much easier to put together. The instructions don’t seem clear at first, but after I started actually using them it was easy enough for me to put together all the minis without them due to how clear the sprues themselves are.
Fun game, easier to learn than 40k and works well when accompanied with X-wing, which in turn works well with Armada. Put all three together and you have a week-long tabletop war sim. Regarding the armies in this box specifically, droids are the hardest army in the game since much of their effectiveness comes from positioning and working with the rules rather than raw stats.
Piddly shooting, piddly armor, but if you can get them in the right places and chain an order through the entire army it makes up for all the previous lost games. On top of that you get characters like Grevious and Dooku.
Clones are of course cool, simple but cool especially with the moving sidecar on the speeder. Painting both is easy and quick with room for detailed work if that’s what you go for. I can’t wait for both armies to get more heavy vehicle support so battles with all the wild clone wars vehicles can be a reality.
A fun set that gives you everything you need to start out in the game. Having a mix of the model on sprues and the old models in a bag, none the less have found it ok to put together with no warping or damaged parts for the bagged models and the sprues been easy to understand.
All in all a good starter set and great value for money even before the store discount is taken in to consideration.
Already on opening the box, everything is neatly separated, and sorted, the minis and their sprues, the tokens and game guide, and all the additional game supplies. The models themselves are excellently sculpted, which is something to pull off with the rather skeletal B1’s, but they come out, and assemble, gorgeously The clones, while coming in bags rather than on sprues, are also delightfully simple, and look amazing If you have some money, and want to get into a new tabletop warhame, i would definitely suggest this one if you’re a fan of the clone wars.
Excellent quality deck of 52 cards from Bicycle. Suitable for classic card games. Waist made with Air Cushion technique. Product sent randomly, no possibility to choose a specific model. The price is for 1pc.
The Build & Battle Stadium includes everything you need for two players to prepare for battle. Inside this box, you’ll find 2 individual Build & Battle Boxes, each containing a 40-card ready-to-play deck, with each deck including 1 of 4 unique foil promo cards and 4 booster packs.
Packages are selected at random, requests for certain cards cannot be accomodated. This also comes with 4 additional Pokémon TCG: Sword & Shield—Astral Radiance booster packs. You will also receive 6 damage-counter dice, 1 competition-legal coin-flip die, and 2 acrylic condition markers.
You will also find a collector’s box to hold everything.
On the front of the dark side box, look through the window of the Imperial Throne Room, with symbols of the Galactic Empire and First Order on each corner. On the dark side, Palpatine is depicted alongside Kylo Ren and Darth Vader – with a graphite grey back design.
On the King of Spades, Darth Vader is depicted holding his lightsaber while taking command of his Imperial subordinates. Channel your inner Sith, join the First Order, or maintain order in the galaxy alongside Emperor Palpatine‘s Imperial Army.
The Dark Side deck features Darth Vader‘s lightsaber, the Death Star, and the Empire‘s fleet of starships. ’You don’t know the power of the dark side!“.
Jump right into the competition Challenger Decks are based on top-level competitive decks in the standard format. Perfect for Friday Night Magic They’re ready to compete at Friday Night Magic right out of the box at your local game store.
Take the Final Adventure It may be your opponent’s last. Control the board by keeping your opponent’s side clear and sending your creatures on adventures, ready to deliver devastating damage when they return.
I have now played against this deck and can confirm it is green/blue but behaves rather more blue than green. Will appeal to sneaky blue players who enjoy shutting down their opponents with instants and dispels.
Some surprising combos in there. Never trust a blue player with unspent mana at the end of their go. They are up to something.
The 2020 challenger decks are awesome. Challenger decks can be hit and miss in terms of card value and how functional the decks are. But the 2020 set are right on the mark in both cases. 3 of the 4 decks were competitive straight out of the box, and the 4th deck while needing work, comes with on of the best commander cards ever printed! Totally worth the money for the set.
Product: The challenger decks are fun and they’re a great way to get a jumpstart into the game of Magic. These decks provide a little stronger and more consistent gameplay than other products such as duel decks.
I’d recommend doing a bit more research if keeping up with standard and FNM is what you have in mind, though. The Collector Store: These guys are great. I’ve received fast shipping from them consistently and everything I’ve ordered has arrived safely.
I’ve never had the need to contact them, so I can’t really speak to the customer service beyond what I’ve said above.
Equip Your Hero, Prepare to Fight! Throw open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.
Crucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes. New equipment, weapons, and allegiances will be forged in the Crucible of War! A booster pack contains 10 cards, being: 7 Commons 1 Rare 1 Rare / Majestic / Legendary 1 Premium Foil Vi sender et forseglet display for hver 24 pakker bestilt.
If you need more Flesh and Blood in your life, Crucible of War is a great set to buy. It’s a supplemental set that will give you more cards for each hero out there, rather than focusing on a specific 3 or 4 hero types.
There are less cards per pack than there are in other sets, but you still get some great cards out of these packs.
Product got to me amazingly fast!! AAA+ Amazing company to do business with. Friendly and supportive staff. Well done BOARD GAMER. Keep up the good work. I look forward to continuous business with you in the future as well.
Red Not-4-Kids manufacturer: Superfight, brand: Superfight. For ages: 4 and up. Details (Description): The ultimate game of imaginary fights. Adds 100 definitely not kid-friendly, and possibly really rude and offensive, cards to the deck.
As soon as you’re old enough to understand things like Superman and Wonder Woman and Batman and Wolverine, you’re old enough to know the horrible battles which must ensue for total hero(ine) dominance.
Who would win in a fight: Batman or Superman Godzilla or The Toxic Avenger Bambi or a photography intern Finally a game harnesses this inborn desire to argue about fictional battles, and this game is called Superfight.
Many times compared to Cards Against Humanity or Apples to Apples, Superfight. is a very very simple game. Each player plays a fighter and two power/problem cards. And then everyone argues on who would win in a fight.
Actually, that’s just one way of playing; many different games are mentioned in the instructions and you can even make up more on your own. There’s nothing more to write – this game is fun, awesome, and will have you peeing your pants in laughter.
Here are some of the bajillions of potential matchups: Mr. Rogers (who is made of sand and armed with a rotating machine gun turret) vs. Stephen Hawking (who is armed with a baguette and 3 stories tall).
A Woolly Mammoth (that is literally afraid of its own shadow and throws knives) vs A T-Rex (that uses the force and has one million twitter followers), A Senior Citizen Bowling Team (that is on a jet ski and armed with nunchucks) vs.
A Kindergarten Class (that just drank 5 energy drinks and sprays neurotoxin) Superfight. Card Game – just get this game already. Otherwise, your friends will hate you.
AIDS is the leading cause of death among women worldwide. Yet it is preventable and treatable. theory11 is proud to continue our partnership with (RED) in the fight to end AIDS. Every deck makes a difference.
Each deck of PRODUCT(RED) Playing Cards can provide up to five days of life-saving HIV medication. This medication not only keeps someone living with HIV healthy, but also prevents moms from passing the virus to her unborn baby.
You can help. Every aspect of the deck is 100% made in America, using FSC-certified paper derived from sustainable forests, vegetable-based inks, and starch-based laminates. The outer packaging is hot-stamped with a layer of white foil, blind embossed and sealed with a black stamp.
To date, (RED) has raised over 475 million for the Global Fund to fight AIDS across sub-Saharan Africa – impacting the lives of over 90 million people worldwide. Every day, 400 babies are born with HIV.
Gloomhaven Board Game Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa.
Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
It is the board game! haha. Complete in all it’s glory and it’s a lot of glory! I didn’t know what I getting myself into as I’ve never played a boardgame like this or even know what it was about, but the hype got to me.
Did some research and felt like I knew what I was getting myself into but it can be a lot to take in. If you don’t know what this game is about I would suggest a little research. If still intrigue, and I hope you will be, then take the plunge.
FYI: They have released an “extra” that maybe purchased separately, which are removable stickers that you use as you play. Highly recommend if you plan on replaying. I believe these might be for the 1st and 2nd edition of the game.
There’s so much game that the removable stickers might not be necessary, unless you absolutely want to restart everything, but that will be your decision.
Excellent game for someone who consistently wants to get play an ongoing campaign of a game, either solo (you can play alone) or with a group of friends (up to four can play). The primary mechanic of the game produces very strategic gameplay- basically on your turn you can play two cards, which have an action on the top half and an action on the bottom half (movement, attacks, disabling traps, healing, etc).
and you are only allowed to use the top of one card, and the bottom of the other card, which means you are always having to pick carefully since every choice means you’re not getting to choose something else.
Careful choices will yield success as you battle your different hero character types through a variety of dungeons, built out of a pile of interlocking map parts. The bigger draw about what makes Gloomhaven special is the campaign.
Each game you play is only one battle in the ongoing, overarching game, as you gain money and level up your characters over the course of multiple sessions of gameplay, and eventually achieve character goals that allow you to retire your current character and unlock new material for the game.
Aside from sealed envelopes with mystery content, there are six starter classes to choose from but another TEN that are sealed in boxes. I do not know what they all are, as we have not played enough yet to unlock more than one, but we found it exciting to experience having a game where I don’t know all the surprises it has to unveil yet.
So if you enjoy dungeon crawl or strategy games, and want to play it with a group for a long time, enjoy some light story elements stringing together your dungeon adventures, and slowly but surely unlock secret boxes and envelopes with more content, this is a solid recommendation.
Caveats- I wouldn’t recommend this for anyone who is looking for a casual party game with pals that they might pull out every couple of months, due to the learning curve of the game and the ongoing campaign nature.
I found it best to run a solo session myself to get at least somewhat familiar with the rules before I played with my friends, rather than get stressed out trying to play the game straight out of the box with the rulebook.
This is the internet, so if you want more information use google, but try to avoid spoiling yourself. I find the Gloomhaven community is pretty good overall about keeping things vague (ie referring to unlockable classes by their symbol rather than their names, ie “three spears”, “sun”, or “two-minis” class, to avoid spoiling).
It’s hard to summarize a review for this game, because some things are really great and others are absolutely terrible. GOOD – The general concept of a highly modular dungeon crawler game with a Legacy-style persistent world and a novel style of tactical combat is a good one – Beautiful artwork – With certain reservations, the card-based combat system is both very fresh and very fun – The amount of content included is mind-blowing.
I’ve heard some groups got over 200 hours of play out of the base set, and I believe them BAD – My friends and I like board games, but anyone who is not an ultra-hardcore gamer need not apply here. The rules are very, very, very complex and detailed.
Unless you watch like a hawk you can regularly expect to forget to draw cards or apply effects or alter your damage calculations when you are technically supposed to, which makes it very frustrating if you want to play correctly and not cheat.
– It takes FOREVER to set up, especially the first few rounds. Block off at least an hour for your first game to do this. Overall the ratio of time spent setting up/taking down to playing is probably the worst I’ve ever seen.
– The theme is meh. Pretty generic fantasy stuff, with a Warcraft-style option to be “good guys” or “bad guys” even though both plot threads play out pretty similarly. Because you can pick your characters, it means your characters don’t actually get to grow or evolve (except for their stats) or have arcs of their own, as far as the game’s plot is concerned you will always be just a gang of generic mercenaries with a “Reputation” score and not much else.
– The box weighs like 25 lbs and is a pain to carry around. – Personally I thought the combat gets kind of same-y and static over time, especially since you only get one new card per level (and it takes several sessions to level up).
You’re basically using the same set of ~10 cards over and over and over. I respect what the designers were going for, but I think they went too far on the side of adding mechanics and complexity to the point that the game became unwieldy and flawed.
They almost should’ve made it a computer game if they wanted this level of detail. But if you are willing to put in a lot of time dealing with the rules, I could see a group of hardcore gamers having fun with this one.
Using speed, genius tactics and overwhelming firepower to spread their message of the Greater Good across the galaxy, the T’au Empire is a race known for incredibly advanced technology. Fuelled by the absolute conviction that their cause is just, they bring enlightenment to all at the barrel of a gun.
Join, or die. This is a great-value box set that gives you an immediate collection of fantastic T’au Empire miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive an Ethereal on Hover Drone, three XV8 Crisis Battlesuits and a ten-man Fire Warriors team (including two drones and a DS8 Support Turret.
) Contents subject to change. Price includes in store coupon.
A great good value starter kit that gives a good mix of models to build up a Tau force. You end up with more than 20 figures-drones, warriors and a commander. Anyone new to Warhammer or sci-fi wargames in general will find this a good place to start.
The start collecting sets from Games Workshop are a great buy and the Tau box doesn’t disappoint. It’s a great starting point for new collectors. The models look great and go together fairly easily. The Crisis suits have a few fiddly bits but nothing terrible.
Another great looking product from GW. Their prices might be crazy but their toys look great.
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